This now traditional book about Javascript is the basis for a lot of what you’ll find in the most common javascript libraries out there before (and some after) EmacsScript 6. The book starts off defining why it is important to understand Javascript and take the best it has to offer to work with. As we move along, the author explains the grammar of the parts he considers to be the good parts of...
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Lean Enterprise - by Joanne Molesky, Barry O'Reilly and Jez Humble - Part IV
Posted on September 2nd, 2016
This book covers a lot about transforming a traditional enterprise into a newer, more suited Lean based company. It covers from finances to portfolio management going throught adoption, technical practices and lot more.
The book is long. And tiring. But full of very valid useful bits of knowledge. I’ve covered Part I,
Lean Enterprise - by Joanne Molesky, Barry O'Reilly and Jez Humble - Part III
Posted on August 19th, 2016
This book covers a lot about transforming a traditional enterprise into a newer, more suited Lean based company. It covers from finances to portfolio management going throught adoption, technical practices and lot more.
The book is long. And tiring. But full of very valid useful bits of knowledge. I’ve covered Part I and
Lean Enterprise - by Joanne Molesky, Barry O'Reilly and Jez Humble - Part II
Posted on July 29th, 2016
This book covers a lot about transforming a traditional enterprise into a newer, more suited Lean based company. It covers from finances to portfolio management going throught adoption, technical practices and lot more.
The book is long. And tiring. But full of very valid useful bits of knowledge. I’ve covered Part I in a previous...
Lean Enterprise - by Joanne Molesky, Barry O'Reilly and Jez Humble - Part I
Posted on July 15th, 2016
This book covers a lot about transforming a traditional enterprise into a newer, more suited Lean based company. It covers from finances to portfolio management going throught adoption, technical practices and lot more.
The book is long. And tiring. But full of very valid useful bits of knowledge.
Broken down in 4 parts, it starts by covering culture, strategy and how innovation starts...
Developing Hybrid applications
Posted on June 24th, 2016
When it comes to mobile, native vs hybrid vs web is among the most common debates. The trade offs are not very complicated.
Native means you have to re-implement similar features across at least 2 platforms but likely a couple more. It also tends to mean you have some sort of shared back-end anyway that doesn't have any user interface but still provides a bunch of common APIs to persist and share data across platforms. It often requires 2 or more teams to...
Developing clojure
Posted on April 8th, 2016
As part of work, I ended up having to learn and use clojure for something more than my pet projects. I have to say it grows on me every time. Ring and compojure make it quite pleasant to develop web applications. The smallest example of a ring web application I could come up with was the following:
From nothing to production in 10 mins with NodeJS, Grunt, SnapCI and Heroku
Posted on January 7th, 2016
A few weeks back, I gave a lightning talk at one of ThoughtWorks Chicago’s First Fridays about going from nothing to production in less than 10 minutes using NodeJS, Grunt, SnapCI and Heroku with Continuous Deployment. Since my friends convinced me that trying to live code this would be one of the most stupid things I could think of doing, I ended up recording a video of the process and talking over it.
It worked fairly well so I decided to share the results here:
Refatoração em Ruby - by Marcos Brizeno
Posted on January 4th, 2016
This is a Portuguese-only book so I'll post the review in Portuguese.
This is just a short summary in English if you're interested:
Marcos introduces 9 of the Gang of Four's design patterns in Ruby. With great stories motivating the patterns and initial code samples, Marcos walks the reader through the work of refactoring code to design patterns. The...
Developing for iOS - part 2
Posted on January 1st, 2016
If the post for part 1 talked about language choice, there is another aspect of iOS development that is also a big choice but a lot less obvious: Graphical User Interface (GUI).
XCode and iOS development are tightly coupled together as with most proprietary development platforms (think Visual Studio). When it comes to the user interface, there are two...